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DeletedUser5192

Guest
Taka zabawa... :D
To ja zaczynam:
#pragma strict
@script RequireComponent( AudioSource )

public var thePlayer : Transform;
private var theEnemy : Transform;

public var speed : float = 5.0;

var isOffScreen : boolean = false;
public var offscreenDotRange : float = 0.7;

var isVisible : boolean = false;
public var visibleDotRange : float = 0.8; // ** between 0.75 and 0.85 (originally 0.8172719)

var isInRange : boolean = false;

public var followDistance : float = 24.0;
public var maxVisibleDistance : float = 25.0;

public var reduceDistAmt : float = 3.1;

private var sqrDist : float = 0.0;

public var health : float = 100.0;
public var damage : float = 20.0;

public var enemySightedSFX : AudioClip;

private var hasPlayedSeenSound : boolean = false;

private var colDist : float = 5.0; // raycast distance in front of enemy when checking for obstacles


function Start()
{
if ( thePlayer == null )
{
thePlayer = GameObject.Find( "Player" ).transform;
}

theEnemy = transform;
}

function Update()
{
// Movement : check if out-of-view, then move
CheckIfOffScreen();

// if is Off Screen, move
if ( isOffScreen )
{
MoveEnemy();

// restore health
RestoreHealth();
}
else
{
// check if Player is seen
CheckIfVisible();

if ( isVisible )
{
// deduct health
DeductHealth();

// stop moving
StopEnemy();

// play sound only when the Man is first sighted
if ( !hasPlayedSeenSound )
{
audio.PlayClipAtPoint( enemySightedSFX, thePlayer.position );
}
hasPlayedSeenSound = true; // sound has now played
}
else
{
// check max range
CheckMaxVisibleRange();

// if far away then move, else stop
if ( !isInRange )
{
MoveEnemy();
}
else
{
StopEnemy();
}

// reset hasPlayedSeenSound for next time isVisible first occurs
hasPlayedSeenSound = false;
}
}

}


function DeductHealth()
{
// deduct health
health -= damage * Time.deltaTime;

// check if no health left
if ( health <= 0.0 )
{
health = 0.0;
Debug.Log( "YOU ARE OUT OF HEALTH !" );

// Restart game here!
// Application.LoadLevel( "sceneLose" );
}
}


function RestoreHealth()
{
// deduct health
health += damage * Time.deltaTime;

// check if no health left
if ( health >= 100.0 )
{
health = 100.0;
//Debug.Log( "HEALTH is FULL" );
}
}


function CheckIfOffScreen()
{
var fwd : Vector3 = thePlayer.forward.normalized;
var other : Vector3 = (theEnemy.position - thePlayer.position).normalized;

var theProduct : float = Vector3.Dot( fwd, other );

if ( theProduct < offscreenDotRange )
{
isOffScreen = true;
}
else
{
isOffScreen = false;
}
}


function MoveEnemy()
{
// Check the Follow Distance
CheckDistance();

// if not too close, move
if ( !isInRange )
{
rigidbody.velocity = Vector3( 0, rigidbody.velocity.y, 0 ); // maintain gravity

// --
// Old Movement
//transform.LookAt( thePlayer );
//transform.position += transform.forward * speed * Time.deltaTime;
// --

// New Movement - with obstacle avoidance
var dir : Vector3 = ( thePlayer.position - theEnemy.position ).normalized;
var hit : RaycastHit;

if ( Physics.Raycast( theEnemy.position, theEnemy.forward, hit, colDist ) )
{
//Debug.Log( " obstacle ray hit " + hit.collider.gameObject.name );
if ( hit.collider.gameObject.name != "Player" && hit.collider.gameObject.name != "Terrain" )
{
dir += hit.normal * 20;
}
}

var rot : Quaternion = Quaternion.LookRotation( dir );

theEnemy.rotation = Quaternion.Slerp( theEnemy.rotation, rot, Time.deltaTime );
theEnemy.position += theEnemy.forward * speed * Time.deltaTime;

// --
}
else
{
StopEnemy();
}
}


function StopEnemy()
{
transform.LookAt( thePlayer );

rigidbody.velocity = Vector3.zero;
}


function CheckIfVisible()
{
var fwd : Vector3 = thePlayer.forward.normalized;
var other : Vector3 = ( theEnemy.position - thePlayer.position ).normalized;

var theProduct : float = Vector3.Dot( fwd, other );

if ( theProduct > visibleDotRange )
{
// Check the Max Distance
CheckMaxVisibleRange();

if ( isInRange )
{
// Linecast to check for occlusion
var hit : RaycastHit;

if ( Physics.Linecast( theEnemy.position + (Vector3.up * 1.75) + theEnemy.forward, thePlayer.position, hit ) )
{
Debug.Log( "Enemy sees " + hit.collider.gameObject.name );

if ( hit.collider.gameObject.name == "Player" )
{
isVisible = true;
}
}
}
else
{
isVisible = false;
}
}
else
{
isVisible = false;
}
}


function CheckDistance()
{
var sqrDist : float = (theEnemy.position - thePlayer.position).sqrMagnitude;
var sqrFollowDist : float = followDistance * followDistance;

if ( sqrDist < sqrFollowDist )
{
isInRange = true;
}
else
{
isInRange = false;
}
}


function ReduceDistance()
{
followDistance -= reduceDistAmt;
}


function CheckMaxVisibleRange()
{
var sqrDist : float = (theEnemy.position - thePlayer.position).sqrMagnitude;
var sqrMaxDist : float = maxVisibleDistance * maxVisibleDistance;

if ( sqrDist < sqrMaxDist )
{
isInRange = true;
}
else
{
isInRange = false;
}
}


function OnGUI()
{
GUI.Box( Rect( (Screen.width * 0.5) - 60, Screen.height - 35, 120, 25 ), "Health : " + parseInt( health ).ToString() );
}
To jest taki skrypt do unity 3d ;/
 

DeletedUser4682

Guest
Exact timer resolution: 1 ms
CPU MHZ : 4399.712768
WARNING: shader "zfill.vso" NOT FOUND!
-------------------------------------------------------
-------------------------------------------------------
DIG_MAX_PREDELAY_MS: 500 ms
DIG_ENABLE_RESAMPLE_FILTER: yes
DIG_MIXER_CHANNELS: 64
DIG_RESAMPLING_TOLERANCE: 0.001999% (131/65536)
DIG_USE_WAVEOUT: no
DIG_OUTPUT_BUFFER_SIZE: 49152 bytes
DIG_DS_USE_PRIMARY: no
DIG_DS_FRAGMENT_SIZE: 0.0001 ms
DIG_DS_FRAGMENT_CNT: 96 fragments
DIG_DS_MIX_FRAGMENT_CNT: 8 fragments
-------------------------------------------------------
AIL_TIMERS: 16
AIL_ENABLE_MMX_SUPPORT: yes
AIL_MM_PERIOD: 5 ms
AIL_MUTEX_PROTECTION: yes
AIL_LOCK_PROTECTION: no
-------------------------------------------------------
0.00: -------> INIT TEMPLATES preload templates 2 [string "../Data/LScripts/Main/Game.lua"]:293 - Clear [string "../Data/LScripts/Main/Game.lua"]:226 - NewLevel
0.00: -------> INIT TEMPLATES preload finished 2
Starting new Havok world
Low frequency deactivation period: 2.000000
High frequency deactivation period: 0.200000
FB: back buffer size (1024 1024)
Reorganizing pinned active mesh table...
Reorganized
Precreating glasses (0 to make)
Glasses precreated. Time spent: 0.000000 seconds
window (1200 597) target (501 249) aspect (0.9800 0.4875)
0.00: -------> INIT TEMPLATES preload templates 2 [string "../Data/LScripts/Main/Game.lua"]:293 - Clear [string "../Data/LScripts/Main/Game.lua"]:226 - NewLevel
0.00: -------> INIT TEMPLATES preload finished 2
Zone [00] "zoneshape" Box :(-628.88,-24.36,-831.51) (-346.17,139.43,-552.65)
Portal [00] "portal15shape" Box :(-433.61,36.63,-422.44) (-433.61,73.79,-398.46)
Portal [01] "portal1shape" Box :(-346.17,-24.36,-610.91) (-346.17,64.49,-578.27)
Zone [01] "zone4shape" Box :(-346.17,-24.36,-623.64) (-86.01,139.43,-552.65)
Zone [02] "zone5shape" Box :(-213.24,-24.36,-552.65) (-86.01,139.43,-434.76)
Zone [03] "zone6shape" Box :(-287.93,-24.36,-434.76) (-86.01,139.43,-377.53)
Portal [02] "portal6shape" Box :(-294.73,-24.36,-65.20) (-225.53,30.25,-65.20)
Zone [04] "zone8shape" Box :(407.53,-110.03,-256.36) (698.50,53.76,-10.19)
Portal [03] "portal7shape" Box :(-107.39,-24.36,28.71) (-107.39,19.56,81.31)
Portal [04] "portal11shape" Box :(105.94,-24.36,16.87) (105.94,0.58,72.00)
Portal [05] "portal9shape" Box :(106.67,-37.02,-6.01) (155.76,126.76,-6.01)
Portal [06] "portal5shape" Box :(-340.28,-24.36,-343.93) (-291.12,61.82,-343.93)
Zone [05] "zone13shape" Box :(-481.53,-24.36,-343.93) (-100.98,139.43,-65.20)
Zone [06] "zone14shape" Box :(-421.94,-24.36,-65.20) (-107.39,139.43,106.27)
Zone [07] "zone15shape" Box :(-107.39,-24.36,-1.56) (105.94,139.43,177.93)
Zone [08] "zone16shape" Box :(105.94,-37.02,-6.01) (347.77,126.76,177.93)
Portal [07] "portal5bshape" Box :(-287.93,-24.36,-434.76) (-287.93,142.53,-397.26)
Zone [09] "zone17shape" Box :(-433.61,-24.36,-497.57) (-287.93,139.43,-343.93)
Zone [10] "zone18shape" Box :(-572.87,-24.36,-511.71) (-433.61,139.43,-345.55)
Zone [11] "zone19shape" Box :(99.30,-60.16,-220.53) (341.99,129.92,-6.01)
Portal [08] "portal234jshape" Box :(407.53,-57.08,-115.58) (407.53,-39.43,-99.43)
Portal [09] "portal356shape" Box :(341.99,-55.69,-170.76) (341.99,-41.05,-151.40)
Zone [12] "zone22shape" Box :(341.99,-110.03,-216.70) (407.53,53.76,-94.72)
Portal [10] "portalshape2" Box :(-205.78,-24.36,-552.65) (-86.01,139.43,-552.65)
Portal [11] "portalshape3" Box :(-201.13,-24.36,-434.76) (-86.01,139.43,-434.76)
Antiportal obj_antyp0shape1_antyp0, Box :(-353.72,-18.11,-8.29) (-241.37,73.03,24.85)(-353.72,-18.11,-8.29) (-241.37,73.03,24.85)
Antiportal obj_antyp0shape2_antyp1, Box :(218.56,-29.75,-135.02) (236.63,86.35,-78.24)(218.56,-29.75,-135.02) (236.63,86.35,-78.24)
DEATH Zone :(-2873.13,-144.41,-2114.59) (2873.13,-95.95,1506.17)
Portal [12] "portal357shape" Box :(154.34,32.77,-6.01) (343.73,126.76,-6.01)
DEATH Zone :(110.75,-25.04,-259.60) (316.76,9.74,-209.52)
DEATH Zone :(72.25,-25.04,-219.23) (105.72,12.17,14.71)
DEATH Zone :(166.23,-25.04,-5.32) (352.11,8.93,76.29)
DEATH Zone :(309.64,-25.04,-219.23) (343.10,9.15,14.71)
Portal [13] "portal358shape" Box :(-340.28,61.92,-343.93) (-289.87,142.28,-343.93)
Antiportal obj_antyp0shape3_antyp2, Box :(216.66,-25.48,-134.91) (252.91,86.35,-133.19)(216.66,-25.48,-134.91) (252.91,86.35,-133.19)
Portal [14] "portal359shape" Box :(105.94,0.59,9.41) (105.94,123.79,74.11)
Portal [15] "portal360shape" Box :(-107.39,19.58,28.71) (-107.39,63.50,81.31)
Portal [16] "portal361shape" Box :(-294.73,30.30,-65.20) (-225.53,119.90,-65.20)
Portal [17] "portal362shape" Box :(-346.17,64.47,-610.91) (-346.17,153.31,-578.27)
Non-box zones: 0
Starting new Havok world
Low frequency deactivation period: 2.000000
High frequency deactivation period: 0.200000
Portal 1 ( name portal1shape ) is not in plane of zone 0 (name zoneshape )!
Portal 5 ( name portal9shape ) is not in plane of zone 8 (name zone16shape )!
Portal 5 ( name portal9shape ) is not in plane of zone 11 (name zone19shape )!
Portal 6 ( name portal5shape ) is not in plane of zone 5 (name zone13shape )!
Portal 6 ( name portal5shape ) is not in plane of zone 9 (name zone17shape )!
Portal 8 ( name portal234jshape ) is not in plane of zone 4 (name zone8shape )!
Portal 8 ( name portal234jshape ) is not in plane of zone 12 (name zone22shape )!
Portal 9 ( name portal356shape ) is not in plane of zone 11 (name zone19shape )!
Portal 9 ( name portal356shape ) is not in plane of zone 12 (name zone22shape )!
Portal 12 ( name portal357shape ) is not in plane of zone 8 (name zone16shape )!
Portal 12 ( name portal357shape ) is not in plane of zone 11 (name zone19shape )!
Portal 13 ( name portal358shape ) is not in plane of zone 5 (name zone13shape )!
Portal 13 ( name portal358shape ) is not in plane of zone 9 (name zone17shape )!
Portal 17 ( name portal362shape ) is not in plane of zone 0 (name zoneshape )!
FB: back buffer size (1024 1024)
Reorganizing pinned active mesh table...
Reorganized
Precreating glasses (259 to make)
Glass preload time: 0.001953 ( RenderInitialize(): 0.000000, other: 0.001953 )
Glass preload time: 0.001953 ( RenderInitialize(): 0.000000, other: 0.001953 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.000000 ( RenderInitialize(): 0.000000, other: 0.000000 )
Glass preload time: 0.009766 ( RenderInitialize(): 0.000000, other: 0.009766 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.001953 ( RenderInitialize(): 0.000000, other: 0.001953 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.001953 ( RenderInitialize(): 0.000000, other: 0.001953 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.007813 ( RenderInitialize(): 0.000000, other: 0.007813 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.001953 ( RenderInitialize(): 0.000000, other: 0.001953 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.007813 ( RenderInitialize(): 0.000000, other: 0.007813 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.007813 ( RenderInitialize(): 0.000000, other: 0.007813 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.007813 ( RenderInitialize(): 0.000000, other: 0.007813 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.007813 ( RenderInitialize(): 0.000000, other: 0.007813 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.007813 ( RenderInitialize(): 0.000000, other: 0.007813 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.007813 ( RenderInitialize(): 0.000000, other: 0.007813 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.007813 ( RenderInitialize(): 0.000000, other: 0.007813 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.001953 ( RenderInitialize(): 0.000000, other: 0.001953 )
Glass preload time: 0.003906 ( RenderInitialize(): 0.000000, other: 0.003906 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glass preload time: 0.001953 ( RenderInitialize(): 0.000000, other: 0.001953 )
Glass preload time: 0.005859 ( RenderInitialize(): 0.000000, other: 0.005859 )
Glasses precreated. Time spent: 1.523438 seconds
0.00: PFX: explo_beczka
0.00: PFX: checkpoint_fx2
0.00: PFX: checkpoint_fx1
0.00: PFX: explode_dust
0.00: PFX: flarka_kielich
0.00: PFX: FLARA_HOSTIE
0.00: PFX: energy
0.00: PFX: barrel_flame_FX
0.00: PFX: Pochodnia_flame2
0.00: PFX: miasto_dym
0.00: PFX: dym_z_okna
0.00: ==Template not Found: CItem
0.00: PFX: Vamp_Blood_FX
0.00: PFX: pochodnia_flame3
0.00: ==Template not Found: CItem
0.00: PFX: torch_hitground
0.00: ==Template not Found: CItem
0.00: PFX: nun_spell
0.00: PFX: witch_fx
0.00: PFX: ampu_womit
0.00: ==Template not Found: CItem
0.00: PFX: pochodnia_lm
0.00: PFX: lm_fx
0.00: PFX: leperfx
0.00: PFX: FX_pain_elektro
0.00: PFX: FX_pain_2
0.00: PFX: moneta
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: PFX: spawn_effect
0.00: PFX: FX_sground
0.00: PFX: FX_sground1
0.00: PFX: FX_splash
0.00: PFX: FX_splash1
0.00: PFX: gibExplosion
0.00: PFX: FX_gib_blood
0.00: PFX: but
0.00: PFX: butk
0.00: PFX: butbig
0.00: PFX: demonflame
0.00: PFX: BodyBlood
0.00: PFX: BodyExplosion
0.00: PFX: elektrodeath
0.00: PFX: RifleHitWall
0.00: PFX: FX_BrokenGlass
0.00: PFX: barrel_part_FX
0.00: PFX: teleport1
0.00: PFX: teleport2
0.00: PFX: menergy
Set stream 0 loop count to 0
0.00: SONG - Start: 0, C2L5_Town_Music
0.00: >> Level 'C2L5_Town' loaded!
0.00: LevelStartState.Difficulty = 1
0.00: -------> INIT TEMPLATES preload templates 2 [string "../Data/LScripts/Main/Game.lua"]:293 - Clear [string "../Data/LScripts/Main/Game.lua"]:226 - NewLevel
0.00: -------> INIT TEMPLATES preload finished 2
Starting new Havok world
Low frequency deactivation period: 2.000000
High frequency deactivation period: 0.200000
FB: back buffer size (1024 1024)
Reorganizing pinned active mesh table...
Reorganized
Precreating glasses (0 to make)
Glasses precreated. Time spent: 0.000000 seconds
PMENU.SwitchToMenu()
0.00: -------> INIT TEMPLATES preload templates 2 [string "../Data/LScripts/Main/Game.lua"]:293 - Clear [string "../Data/LScripts/Main/Game.lua"]:226 - NewLevel
0.00: -------> INIT TEMPLATES preload finished 2
0.00: Network method: 'AmmoGrenades.TakeFX' is already registered!!!
0.00: Network method: 'AmmoStakes.TakeFX' is already registered!!!
0.00: Network method: 'ArmorStrong.TakeFX' is already registered!!!
0.00: Network method: 'MegaHealth.TakeFX' is already registered!!!
0.00: Network method: 'MegaPack.TakeFX' is already registered!!!
Zone [00] "zoneshape4" Box :(-520.62,-117.43,-615.58) (528.47,176.79,127.23)
DEATH Zone :(-251.56,-47.93,-386.40) (251.56,-40.71,90.66)
DEATH Zone :(-213.82,-1.00,-370.23) (213.82,4.35,56.26)
DEATH Zone :(-213.82,21.02,-370.23) (213.82,26.37,56.26)
DEATH Zone :(-162.35,45.28,-297.00) (162.35,50.63,-16.97)
Ladder Zone :(47.49,74.94,-142.10) (50.13,97.51,-139.77)
Ladder Zone :(9.77,-15.39,8.97) (15.69,0.82,15.24)
Antiportal obj_antypshape1_antyp0, Box :(-158.83,-5.40,-125.72) (129.37,21.75,-13.20)(-158.83,-5.40,-125.72) (129.37,21.75,-13.20)
Antiportal obj_antypshape2_antyp1, Box :(-133.56,46.07,-123.77) (104.10,46.71,-30.98)(-133.56,46.07,-123.77) (104.10,46.71,-30.98)
Antiportal obj_antypshape6_antyp2, Box :(-133.56,46.07,-123.77) (104.10,46.71,-30.98)(-133.56,46.07,-123.77) (104.10,46.71,-30.98)
Antiportal obj_antypshape10_antyp3, Box :(15.55,-108.76,-301.13) (128.07,21.01,-12.93)(15.55,-108.76,-301.13) (128.07,21.01,-12.93)
Antiportal obj_antypshape11_antyp4, Box :(-158.56,-108.76,-300.10) (-46.04,21.01,-11.91)(-158.56,-108.76,-300.10) (-46.04,21.01,-11.91)
Antiportal obj_antypshape12_antyp5, Box :(19.91,-73.45,127.53) (68.04,-9.00,127.94)(19.91,-73.45,127.53) (68.04,-9.00,127.94)
Antiportal obj_antypshape13_antyp6, Box :(-47.88,-12.50,127.48) (18.73,-12.35,150.49)(-47.88,-12.50,127.48) (18.73,-12.35,150.49)
Antiportal obj_antypshape14_antyp7, Box :(-97.61,-73.45,127.53) (-49.48,-10.70,127.94)(-97.61,-73.45,127.53) (-49.48,-10.70,127.94)
Antiportal obj_antypshape15_antyp8, Box :(-27.12,-19.48,237.65) (-5.38,13.88,238.05)(-27.12,-19.48,237.65) (-5.38,13.88,238.05)
Antiportal obj_antypshape1_antyp9, Box :(17.93,-25.03,127.90) (18.40,-12.41,242.01)(17.93,-25.03,127.90) (18.40,-12.41,242.01)
Antiportal obj_antypshape2_antyp10, Box :(-49.01,-25.03,146.35) (-48.55,-13.09,242.01)(-49.01,-25.03,146.35) (-48.55,-13.09,242.01)
Antiportal obj_antypshape3_antyp11, Box :(-27.66,-25.02,151.55) (-27.62,-0.32,236.09)(-27.66,-25.02,151.55) (-27.62,-0.32,236.09)
Antiportal obj_antypshape4_antyp12, Box :(-3.38,-25.02,151.55) (-3.34,-0.32,236.09)(-3.38,-25.02,151.55) (-3.34,-0.32,236.09)
Antiportal obj_antypshape16_antyp13, Box :(-27.12,-6.13,151.42) (-5.38,13.88,151.58)(-27.12,-6.13,151.42) (-5.38,13.88,151.58)
Antiportal obj_antypshape5_antyp14, Box :(-2.98,18.42,-31.79) (8.50,50.47,-29.34)(-2.98,18.42,-31.79) (8.50,50.47,-29.34)
Antiportal obj_antypshape6_antyp15, Box :(32.13,18.42,-43.30) (42.90,50.47,-38.03)(32.13,18.42,-43.30) (42.90,50.47,-38.03)
Antiportal obj_antypshape7_antyp16, Box :(16.12,18.42,-36.36) (24.60,50.47,-33.44)(16.12,18.42,-36.36) (24.60,50.47,-33.44)
Antiportal obj_antypshape8_antyp17, Box :(49.29,18.42,-52.38) (56.90,50.47,-47.24)(49.29,18.42,-52.38) (56.90,50.47,-47.24)
Antiportal obj_antypshape9_antyp18, Box :(-19.63,18.42,-29.97) (-10.97,50.47,-29.38)(-19.63,18.42,-29.97) (-10.97,50.47,-29.38)
Antiportal obj_antypshape10_antyp19, Box :(-36.06,36.75,-29.94) (5.46,50.52,-29.38)(-36.06,36.75,-29.94) (5.46,50.52,-29.38)
Antiportal obj_antypshape11_antyp20, Box :(-39.02,18.42,-31.88) (-27.53,50.47,-29.43)(-39.02,18.42,-31.88) (-27.53,50.47,-29.43)
Antiportal obj_antypshape12_antyp21, Box :(-55.12,18.42,-36.45) (-46.63,50.47,-33.53)(-55.12,18.42,-36.45) (-46.63,50.47,-33.53)
Antiportal obj_antypshape13_antyp22, Box :(-73.41,18.42,-43.39) (-62.65,50.47,-38.12)(-73.41,18.42,-43.39) (-62.65,50.47,-38.12)
Antiportal obj_antypshape14_antyp23, Box :(-87.42,18.42,-52.47) (-79.81,50.47,-47.33)(-87.42,18.42,-52.47) (-79.81,50.47,-47.33)
Antiportal obj_antypshape15_antyp24, Box :(0.50,36.75,-40.89) (40.45,50.52,-28.59)(0.50,36.75,-40.89) (40.45,50.52,-28.59)
Antiportal obj_antypshape16_antyp25, Box :(-71.06,36.75,-40.89) (-31.08,50.52,-28.59)(-71.06,36.75,-40.89) (-31.08,50.52,-28.59)
Antiportal obj_antypshape17_antyp26, Box :(-1.06,93.88,-206.18) (49.49,94.28,-128.92)(-1.06,93.88,-206.18) (49.49,94.28,-128.92)
Antiportal obj_antypshape17_antyp27, Box :(-97.81,-53.36,260.60) (-72.69,-24.91,261.06)(-97.81,-53.36,260.60) (-72.69,-24.91,261.06)
Antiportal obj_antypshape18_antyp28, Box :(-28.61,-12.96,153.40) (-3.75,-12.50,236.07)(-28.61,-12.96,153.40) (-3.75,-12.50,236.07)
Antiportal obj_antypshape19_antyp29, Box :(-47.08,-12.96,128.29) (18.85,-12.50,150.38)(-47.08,-12.96,128.29) (18.85,-12.50,150.38)
Antiportal obj_antypshape20_antyp30, Box :(-73.28,-53.36,260.60) (-43.54,-38.96,261.06)(-73.28,-53.36,260.60) (-43.54,-38.96,261.06)
Zone [01] "zoneshape5" Box :(-520.62,-117.43,127.23) (528.47,176.79,587.82)
Portal [00] "portalshape" Box :(-520.62,-117.43,127.23) (-68.60,176.79,127.23)
Portal [01] "portal1shape" Box :(-68.60,-15.24,127.23) (57.28,176.79,127.23)
Portal [02] "portal2shape" Box :(-30.07,-51.01,127.23) (-0.95,-14.97,127.23)
Portal [03] "portal3shape" Box :(57.28,-117.43,127.23) (528.47,176.79,127.23)
Ladder Zone :(-67.36,93.29,-156.60) (-64.88,115.87,-154.46)
DEATH Zone :(-765.47,-69.20,120.51) (-110.19,-22.14,824.75)
DEATH Zone :(84.77,-69.20,120.51) (740.05,-22.14,824.75)
DEATH Zone :(-491.62,-69.20,317.24) (455.94,-22.14,824.75)
DEATH Zone :(10.52,-69.20,-617.49) (643.63,-45.36,119.07)
DEATH Zone :(-676.61,-69.20,-617.49) (-43.50,-45.36,119.07)
DEATH Zone :(-310.20,-69.20,-617.49) (322.90,-45.36,-273.72)
DEATH Zone :(-2007.78,-154.38,-2169.06) (1994.08,-107.33,2131.77)
SWITCH Zone :(-119.15,-112.38,126.64) (77.29,11.54,336.64)
Antiportal antypswitch_start1_1shape_antyp31, Box :(-49.61,-91.44,-193.66) (19.69,140.48,-124.36), switch.(-49.61,-91.44,-193.66) (19.69,140.48,-124.36)
Antiportal antypswitch_start1_2shape_antyp32, Box :(-49.61,-91.44,-224.71) (19.69,140.48,-155.41), switch.(-49.61,-91.44,-224.71) (19.69,140.48,-155.41)
Antiportal antypswitch_start1_3shape_antyp33, Box :(-228.50,-91.44,-217.25) (198.58,140.48,-147.96), switch.(-228.50,-91.44,-217.25) (198.58,140.48,-147.96)
Antiportal antypswitch_start1_4shape_antyp34, Box :(-26.01,29.99,-110.97) (-3.91,83.53,-41.67), switch.(-26.01,29.99,-110.97) (-3.91,83.53,-41.67)
Antiportal antypswitch_start1_5shape_antyp35, Box :(74.67,-143.25,126.64) (75.06,-19.33,336.64), switch.(74.67,-143.25,126.64) (75.06,-19.33,336.64)
Antiportal antypswitch_start1_6shape_antyp36, Box :(-105.28,-143.25,126.64) (-104.90,-19.33,336.64), switch.(-105.28,-143.25,126.64) (-104.90,-19.33,336.64)
Non-box zones: 1
Starting new Havok world
Low frequency deactivation period: 2.000000
High frequency deactivation period: 0.200000
Portal 0 ( name portalshape ) is not in plane of zone 0 (name zoneshape4 )!
Portal 0 ( name portalshape ) is not in plane of zone 1 (name zoneshape5 )!
Portal 1 ( name portal1shape ) is not in plane of zone 0 (name zoneshape4 )!
Portal 1 ( name portal1shape ) is not in plane of zone 1 (name zoneshape5 )!
Portal 2 ( name portal2shape ) is not in plane of zone 0 (name zoneshape4 )!
Portal 2 ( name portal2shape ) is not in plane of zone 1 (name zoneshape5 )!
Portal 3 ( name portal3shape ) is not in plane of zone 0 (name zoneshape4 )!
Portal 3 ( name portal3shape ) is not in plane of zone 1 (name zoneshape5 )!
FB: back buffer size (1024 1024)
Reorganizing pinned active mesh table...
Reorganized
Precreating glasses (0 to make)
Glasses precreated. Time spent: 0.000000 seconds
0.00: PFX: explo_beczka
0.00: ==Template not Found: CItem
0.00: PFX: checkpoint_fx2
0.00: PFX: checkpoint_fx1
0.00: PFX: explode_dust
0.00: PFX: flarka_kielich
0.00: PFX: FLARA_HOSTIE
0.00: PFX: energyhealth1
0.00: PFX: energyhealth
0.00: ==Template not Found: CItem
0.00: PFX: energy
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: PFX: wmodif
0.00: PFX: fx_weaponmodifier
0.00: PFX: cemetarymist_fx
0.00: PFX: Pochodnia
0.00: PFX: beast_fire
0.00: PFX: beast_smoke
0.00: PFX: lont
0.00: ==Template not Found: CItem
0.00: PFX: monsterweap_hitground
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: PFX: arrowflame
0.00: PFX: arrow_hitground
0.00: ==Template not Found: CItem
0.00: Network method: 'PainKiller.StartFireSFX' is already registered!!!
0.00: Network method: 'PainKiller.AltFireSFX' is already registered!!!
0.00: Network method: 'PainKiller.BackHeadSFX' is already registered!!!
0.00: Network method: 'PainKiller.FinishFireSFX' is already registered!!!
0.00: PFX: FX_pain_elektro
0.00: Network method: 'PainHead.CL_HitWallSFX' is already registered!!!
0.00: PFX: FX_pain_2
0.00: PFX: SG_fx
0.00: PFX: FX_shotgunmp
0.00: PFX: shotgunHitWater
0.00: PFX: shotgunHitWall
0.00: ==Template not Found: CItem
0.00: PFX: sgKamykFX
0.00: ==Template not Found: CItem
0.00: PFX: FX_icebullet
0.00: ==Template not Found: CItem
0.00: PFX: GrenadeSmoke
0.00: PFX: stakeHitWall
0.00: PFX: stakeflame
0.00: ==Template not Found: CItem
0.00: PFX: Grenade
0.00: PFX: molotowexplo
0.00: ==Template not Found: CItem
0.00: PFX: KamykwybuchFX
0.00: ==Template not Found: CItem
0.00: PFX: molotow
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: PFX: grenademodif
0.00: PFX: hainrl_fx
0.00: PFX: HaingunHitWall
0.00: PFX: HaingunHitWater
0.00: ==Template not Found: CItem
0.00: PFX: HainKamykFX
0.00: ==Template not Found: CItem
0.00: PFX: FX_rexplode1
0.00: PFX: FX_rexplodea
0.00: PFX: RocketSmoke
0.00: ==Template not Found: CItem
0.00: PFX: rakietaKamykwybuchFX
0.00: PFX: electro_end
0.00: PFX: electro_start1
0.00: PFX: electro_start2
0.00: PFX: electro_hit_wall
0.00: PFX: electro_hit
0.00: ==Template not Found: CItem
0.00: PFX: explo_shuriken
0.00: PFX: spark_shuriken
0.00: ==Template not Found: CItem
0.00: PFX: explo_electrodisk
0.00: PFX: electrodisk
0.00: PFX: RFT_smallflame
0.00: PFX: RFT_flame
0.00: PFX: RFT_flameWarp
0.00: PFX: RifleHitWall
0.00: ==Template not Found: CItem
0.00: PFX: KamykFX
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: PFX: bomb_glow
0.00: ==Template not Found: CItem
0.00: PFX: explo_ammobox
0.00: ==Template not Found: CItem
0.00: PFX: moneta
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: ==Template not Found: CItem
0.00: PFX: spawn_effect
0.00: PFX: FX_sground
0.00: PFX: FX_sground1
0.00: PFX: FX_splash
0.00: PFX: FX_splash1
0.00: PFX: gibExplosion
0.00: PFX: FX_gib_blood
0.00: PFX: but
0.00: PFX: butk
0.00: PFX: butbig
0.00: PFX: demonflame
0.00: PFX: BodyBlood
0.00: PFX: BodyExplosion
0.00: PFX: elektrodeath
0.00: PFX: FX_BrokenGlass
0.00: PFX: barrel_flame_FX
0.00: PFX: barrel_part_FX
0.00: PFX: teleport1
0.00: PFX: teleport2
0.00: PFX: menergy
Antiportal pCubeShape1_antyp37, Box :(-14.56,29.23,-40.52) (-3.34,46.60,-38.79)
Antiportal pCubeShape1_antyp38, Box :(-12.69,43.30,-74.96) (-5.53,54.39,-73.86)
Set stream 0 loop count to 0
0.00: SONG - Start: 0, C4L2_Babel_Music
0.00: >> Level 'C4L2_Babel' loaded!
Mouse acquired in DI mode
0.00: start lunch
16.30: pirszy lunch
16.30: pirszy launch MonstersSpawnPoint_001
16.30: pirszy launch MonstersSpawnPoint_002
16.30: pirszy launch MonstersSpawnPoint_003
16.30: pirszy launch MonstersSpawnPoint_004
16.30: pirszy launch MonstersSpawnPoint_013
16.30: pirszy launch MonstersSpawnPoint_014
16.30: pirszy launch templarsnipa
16.30: pirszy launch templarsnipa003
16.30: pirszy launch MonstersSpawnPoint_015
Set stream 1 loop count to 0
16.97: SONG - Start: 1, C4L2_Babel_Fight
16.97: WeaponChangeConfirmation 2
Audio warning: file size check failed - file '../Data/Sounds///monster_body_explosion.wav'
Error: Couldn't load audio file: ../Data/Sounds///monster_body_explosion.wav
Audio warning: file size check failed - file '../Data/Sounds///monster_body_explosion.wav'
Error: Couldn't load audio file: ../Data/Sounds///monster_body_explosion.wav
28.10: PFX: frost
Audio warning: file size check failed - file '../Data/Sounds///monster_body_explosion.wav'
Error: Couldn't load audio file: ../Data/Sounds///monster_body_explosion.wav
Audio warning: file size check failed - file '../Data/Sounds///monster_body_explosion.wav'
Error: Couldn't load audio file: ../Data/Sounds///monster_body_explosion.wav
Audio warning: file size check failed - file '../Data/Sounds///monster_body_explosion.wav'
Error: Couldn't load audio file: ../Data/Sounds///monster_body_explosion.wav
Audio warning: file size check failed - file '../Data/Sounds///monster_body_explosion.wav'
Error: Couldn't load audio file: ../Data/Sounds///monster_body_explosion.wav
54.20: WeaponChangeConfirmation 4
54.53: WeaponChangeConfirmation 5
54.93: WeaponChangeConfirmation 4
62.03: WeaponChangeConfirmation 5
62.47: WeaponChangeConfirmation 6
64.43: WeaponChangeConfirmation 5
65.47: WeaponChangeConfirmation 4
66.67: WeaponChangeConfirmation 3
67.53: WeaponChangeConfirmation 2
68.13: WeaponChangeConfirmation 1
68.20: WeaponChangeConfirmation 7
81.00: WeaponChangeConfirmation 4
82.27: drugi lunch
82.27: drugi launch MonstersSpawnPoint_008
82.27: drugi launch MonstersSpawnPoint_009
82.27: drugi launch MonstersSpawnPoint_010
82.27: drugi launch MonstersSpawnPoint_011
82.73: odleglosc wybuchu od jointa : 0.50843 120
82.73: templarsnipa003_0 nowy damage = 120 79.3256
83.97: odleglosc wybuchu od jointa : 1.06054 120
83.97: templarsnipa_0 nowy damage = 120 35.157
84.10: odleglosc wybuchu od jointa : 1.34226 120
84.10: templarsnipa_0 nowy damage = 120 12.6192
84.20: odleglosc wybuchu od jointa : 1.73462 120
Set stream 1 loop count to 0
Sound Reset
Set stream 1 loop count to 0
Audio warning: file size check failed - file '../Data/Sounds///monster_body_explosion.wav'
Error: Couldn't load audio file: ../Data/Sounds///monster_body_explosion.wav
Audio warning: file size check failed - file '../Data/Sounds///monster_body_explosion.wav'
Error: Couldn't load audio file: ../Data/Sounds///monster_body_explosion.wav
Audio warning: file size check failed - file '../Data/Sounds///monster_body_explosion.wav'
Error: Couldn't load audio file: ../Data/Sounds///monster_body_explosion.wav
Audio warning: file size check failed - file '../Data/Sounds///monster_body_explosion.wav'
Error: Couldn't load audio file: ../Data/Sounds///monster_body_explosion.wav
104.53: koszulka lunch
104.53: koszulka launch templarslup
104.53: koszulka launch templarslup001
104.53: koszulka launch templarslup002
104.53: koszulka launch templarslup003
104.53: koszulka launch templarslup004
104.53: koszulka launch templarslup005
104.53: koszulka launch kacior
Audio warning: file size check failed - file '../Data/Sounds///monster_body_explosion.wav'
Error: Couldn't load audio file: ../Data/Sounds///monster_body_explosion.wav
106.63: odleglosc wybuchu od jointa : 5.6237 36.9598
106.63: odleglosc wybuchu od jointa : 6.61423 0.0946679
107.37: odleglosc wybuchu od jointa : 1.68789 120
107.37: odleglosc wybuchu od jointa : 5.1942 54.6244
108.23: odleglosc wybuchu od jointa : 2.13124 101.779
109.03: odleglosc wybuchu od jointa : 4.97888 39.6098
109.53: ******* start sliceBody
109.73: odleglosc wybuchu od jointa : 1.89317 120
Hahah... nie wiem nawet co to jest ;x komputer mi 4dni chodzi :D i nie wiem od kiedy to jest w schowku ;>
 
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